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Nacon’s new PS5 controller can mix audio from your phone and console

The Nacon Revolution 5 Unlimited PS5 controller on a gradient backdrop.

Nacon announced what the company is claiming is the world's first officially licensed PlayStation 5 controller with a built-in screen for adjusting settings like joystick sensitivity or remapping buttons right on the gamepad. The Revolution 5 Unlimited's screen can also be used to mix audio from multiple sources so while using a pair of headphones connected to the gamepad with a cable you can listen to music from your phone and sounds from the game you're playing at the same time.

The Revolution 5 Unlimited is available for preorder starting today for $229.99 through Nacon's online store and is expected to ship sometime later this year. Whi …

Read the full story at The Verge.

Sony brings AI graphics upscaling to the regular PS5

The new PlayStation 5 slim and standard PlayStation 5 standing vertically side by side on a table.

Sony is launching a new AI upscaling technology specifically for the regular PS5. The new tech, called Quick Spectral Super Resolution (QSSR), is a "new performance tier of AI upscaling" that's a result of Sony's Project Amethyst work with AMD, according to a blog post.

Sony says that PlayStation Spectral Super Resolution (PSSR), which is available on the PS5 Pro, "remains the gold standard," and in Digital Foundry's early hands-on with the tech, it does seem that QSSR isn't as fast as PSSR because the PS5 doesn't have dedicated machine learning silicon. As a result, you should probably expect closer to an upscaled 1440p resolution on PS5 …

Read the full story at The Verge.

PS5 emulation is suddenly making big strides on PC

For a long time, PC gamers could access many PlayStation 5 games only if the publisher invested in a bespoke port (something Sony has recently said it will be scaling back). Now, though, rapid advancements in PS5 emulators and other tools are making recent PlayStation titles increasingly playable on generic PCs.

SharpEmu was the first of these emulators, advancing from a "very early alpha stage" in May to a current state that can "load the eboot.bin of real games, execute native CPU instructions, and partially handle GPU-related functionality." The most recent release boasts 10 tested games that reach a "playable" state, including six that developer CursedIfElse says are "fully playable at 60 fps." That includes simple 2D games like Tetris Forever but also 3D titles like Astro Bot and the PS5 Demon's Souls remaster running at playable frame rates.

"SharpEmu has prioritized hardware accuracy from the very beginning, and we’re finally starting to see that investment pay off," CursedIfElse wrote on social media this week. "It was built completely from scratch, and this is how far we’ve come."

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The PS5 hacking scene just took a big leap forward

For a few years now, the PS5 hacking community has been chipping away at various exploits that let users fully jailbreak their locked-down console. For the most part, though, those exploits have only worked with years-old versions of the PS5's frequently updated firmware, making them less than useful for many everyday users.

That changed Tuesday with the release of the new Relapse exploit, which works with any PS5 up to firmware version 13.6 (released in July). That means jailbreaking is now possible on any PS5 that was last updated before the mid-September release of firmware version 14.00.00.

The so-called Relapse exploit makes use of a long-known WebKit vulnerability in the PS5's hard-to-access web browser, escalating from there to gain write access to the PS5 kernel and install an ELF loader to streamline the running of arbitrary code. The new method is also a lot more efficient than previous PS5 jailbreak exploits, which could hang the system for 50 minutes per attempt.

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